As a developer, I'd like to have a scripting language in place so that gameplay elements can be tweaked rapidly without recompilation of the entire game.
[ ] Hooks for a Lua scripting engine exists
[ ] Lua can be used to configure objects in the engine
[ ] Lua can be used to configure entities in the game
[ ] Lua can be used to script entity behavior in the game
As a developer, I'd like to have a scripting language in place so that gameplay elements can be tweaked rapidly without recompilation of the entire game.