Closed GoogleCodeExporter closed 8 years ago
Yes, emo's rectangle doesn't take into account the rotation and scaling. It is
because that I believe most of all sprites in games have different
characteristics about collision areas and in most cases developers should
override them to fit their individual needs. The collision detection
(collidesWith and contains) can be extended when you create new class that
extends the Sprite and override their function. Or, you can simply create new
function that detect complex collisions. I think this would be enough:)
Original comment by infosia...@gmail.com
on 10 Oct 2011 at 5:12
Original issue reported on code.google.com by
DannyFritz
on 9 Oct 2011 at 6:59