What steps will reproduce the problem?
1. Run SplitScreen demo
2. Turn on Debug tile mode. (Press F2)
Expected output
Debug tiles covers the tiles.
Actual output
The debug tiles are misplaced.
Please use labels and text to provide additional information.
Debugging start at FlxTilemap::draw.
Needs to set back the cameras. Now it only uses one camera.
The performance is also bad when the debug mode is turned on.
Original issue reported on code.google.com by kawingc...@gmail.com on 2 Jul 2012 at 12:01
Original issue reported on code.google.com by
kawingc...@gmail.com
on 2 Jul 2012 at 12:01