Closed GoogleCodeExporter closed 8 years ago
Original comment by kawingc...@gmail.com
on 31 Aug 2012 at 1:15
I'm not at my computer to check, but I think the reason pixmaps aren't disposed
in createBitmap() is so that they can be reloaded after context loss (such as
the user pressing the home button). The pixmaps are instead disposed when a
state is switched. This issue will be difficult for me to investigate because
the demos already run at 60 fps on my phone (sgs2). Can you confirm that
ParticlesDemo goes from ~10 fps to ~60 fps just by disposing the pixmaps in
createBitmap()? The only pixmaps that should be created are two small particles
which would take up very little memory.
Original comment by TSWes...@gmail.com
on 31 Aug 2012 at 9:44
There was a bug in the older version of libgdx. Version 0.9.6 fixes the
performance.
Particle demo issue still occurs.
Original comment by kawingc...@gmail.com
on 1 Sep 2012 at 12:08
The FlxG::createBitmap() issue continuous here:
http://code.google.com/p/flixel-android/issues/detail?id=27
Original comment by kawingc...@gmail.com
on 11 Sep 2012 at 5:09
Original issue reported on code.google.com by
kawingc...@gmail.com
on 31 Aug 2012 at 1:13