Open GoogleCodeExporter opened 8 years ago
Yes pls, having same problem here
Original comment by felixam...@gmail.com
on 15 Jun 2011 at 6:32
I applied these changes to ghostone, but should be basically the same..
Open ghost.h and add:
bool m_AutoHostPause;
Open ghost.cpp, look for CGHost :: CGHost( CConfig *CFG ) and add:
m_AutoHostPause = false;
still in ghost.cpp search for the autohost part, e.g.
if( !m_AutoHostGameName.empty( ) && m_AutoHostMaximumGames != 0 &&
m_AutoHostAutoStartPlayers != 0 && GetTime( ) - m_LastAutoHostTime >= 30 )
Change that to
if( !m_AutoHostGameName.empty( ) && m_AutoHostMaximumGames != 0 &&
m_AutoHostAutoStartPlayers != 0 && GetTime( ) - m_LastAutoHostTime >= 30 &&
m_AutoHostPause == false )
Go to bnet.cpp and add a new command to the Admin commands, e.g. right below
!AUTOSTART
//
// !AUTOPAUSE
//
if( ( Command == "autopause" || Command == "ap" || Command == "pause" ) && ( IsRootAdmin( User ) || IsAdmin( User ) ) )
{
if( Payload == "off" )
{
m_GHost->m_AutoHostPause = false;
QueueChatCommand( "Autohost pause: OFF" , User, Whisper);
}
if( Payload.empty( ) || Payload == "on" )
{
m_GHost->m_AutoHostPause = true;
QueueChatCommand( "Autohost pause: ON" , User, Whisper);
}
}
At last search for the !PUB command in bnet.cpp being used to host your
individual game (and to all kinds of !PUB* commands there might be). Search
within the pub command for something like
m_GHost->CreateGame( m_GHost->m_Map, GAME_PUBLIC, false, GameName, User, User,
m_Server, Whisper );
and add right above the following:
if ( m_GHost->m_AutoHostPause == true ) {
QueueChatCommand ( "Starting to autohost afterwards" );
m_GHost->m_AutoHostPause = false;
}
hf
Original comment by angelus...@gmail.com
on 28 Jul 2011 at 4:26
I am not sure what exactly you are requesting, but I have modified auto-rehost
delay on my own, and made sure that if anyone does .pub too often it goes
always by delay. Because looking at list of games and seeing one game on two
rows next to each other sometimes...
When I am playing a map, and I know that we will end in less than a minute or
two, even before I leave the current map/game, nothing is stopping me from
whispering my bot and say ".pub" ... simple easy.
Besides, if you play and autohosted game in meantime starts on it's own you
would have to wait anyway.
Original comment by random...@gmail.com
on 25 Oct 2012 at 6:56
Original issue reported on code.google.com by
rubih...@gmx.de
on 30 Mar 2011 at 10:01