What steps will reproduce the problem?
1. call SaveScreenshot function in GML code to save a PNG of the game window.
What is the expected output? What do you see instead?
Image output is fine, in general its just 10 times slower than Game Maker's
built-in "screen_save" function. I've tested it with window sizes from 640x480
to 1280x7320, and the behavior is the same.
What version of the product are you using? On what operating system?
GMOgre3D v1.25
Windows XP sp3, Game Maker 8.0
Please provide any additional information below.
Its not a major issue, but it does cause my game to freeze for a couple seconds
every time I take a screenshot.
Original issue reported on code.google.com by content6...@gmail.com on 11 Aug 2011 at 12:55
Original issue reported on code.google.com by
content6...@gmail.com
on 11 Aug 2011 at 12:55