MrLoick / team-eso

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iConomy Support for buying zones. #4

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I've got a big need for buying zones in my server. Its something that will 
increase my server's content quality by quite a bit. 

If people have to buy property to build, it means they have to work in the 
public mines for a while before they can build anything.

Radius = Default: no build
Public Mine = Default: break/build

Possible Solution:
setting a flag called 'purchase' to a number (how much coin needed to purchase) 
would cause the land to be purchasable, and if left unspecified (or false) 
would mean the zone couldn't be purchased. "/zone purchase zonename" would 
check for the needed coin, and then set the owner value.

Original issue reported on code.google.com by rwlund...@gmail.com on 9 Feb 2011 at 10:41

GoogleCodeExporter commented 8 years ago
This is now on the road map.
I've got a few ideas on a way to implement this.

I was considering making it so a zone could have the flag to mark it 
purchasable, i like the idea of setting the amount per zone. So that might work 
i.e.  purchase:<value>

Then when a player issues a purchase command, it will subtrack the chunk? from 
that zone, and then create that chunk into it's own new zone.

The issues with this, is that players could buy zones in the middle of a large 
zone, and it could cause weird issues with detection (but should be fixable), 
Zones just need to support cutouts.

----------------

Another way to implement this is to just set a price per-zone and when the 
player buys it, the get the whole zone. This would be MUCH easier to implement, 
but would require a LOT more work on the server admin side.

I shall have to think on this more.

Original comment by jbla...@gmail.com on 9 Feb 2011 at 11:39

GoogleCodeExporter commented 8 years ago
I've un-accetped this request.

I don't trust the stability of iConomy any longer, since it's developer has 
left MC.

Need to find a different economy package.

Original comment by jbla...@gmail.com on 25 Feb 2011 at 3:12

GoogleCodeExporter commented 8 years ago
I've been using epic zones for a whiles and its a central part of my server, 
would love to be able to set up purchasable sub-zones in my main city. Allowing 
users to purchase zones and possible set them back up for re-selling.

Original comment by Funkfo...@gmail.com on 29 Mar 2011 at 1:44

GoogleCodeExporter commented 8 years ago
I've been developing my own economy system, so this is being re-accepted as low 
priority.

Original comment by jbla...@gmail.com on 29 Mar 2011 at 7:07

GoogleCodeExporter commented 8 years ago
Issue 45 has been merged into this issue.

Original comment by jbla...@gmail.com on 18 May 2011 at 3:41

GoogleCodeExporter commented 8 years ago

Original comment by jbla...@gmail.com on 27 Sep 2011 at 3:31

GoogleCodeExporter commented 8 years ago

Original comment by jbla...@gmail.com on 27 Sep 2011 at 9:56