Open GoogleCodeExporter opened 8 years ago
This is now on the road map.
I've got a few ideas on a way to implement this.
I was considering making it so a zone could have the flag to mark it
purchasable, i like the idea of setting the amount per zone. So that might work
i.e. purchase:<value>
Then when a player issues a purchase command, it will subtrack the chunk? from
that zone, and then create that chunk into it's own new zone.
The issues with this, is that players could buy zones in the middle of a large
zone, and it could cause weird issues with detection (but should be fixable),
Zones just need to support cutouts.
----------------
Another way to implement this is to just set a price per-zone and when the
player buys it, the get the whole zone. This would be MUCH easier to implement,
but would require a LOT more work on the server admin side.
I shall have to think on this more.
Original comment by jbla...@gmail.com
on 9 Feb 2011 at 11:39
I've un-accetped this request.
I don't trust the stability of iConomy any longer, since it's developer has
left MC.
Need to find a different economy package.
Original comment by jbla...@gmail.com
on 25 Feb 2011 at 3:12
I've been using epic zones for a whiles and its a central part of my server,
would love to be able to set up purchasable sub-zones in my main city. Allowing
users to purchase zones and possible set them back up for re-selling.
Original comment by Funkfo...@gmail.com
on 29 Mar 2011 at 1:44
I've been developing my own economy system, so this is being re-accepted as low
priority.
Original comment by jbla...@gmail.com
on 29 Mar 2011 at 7:07
Issue 45 has been merged into this issue.
Original comment by jbla...@gmail.com
on 18 May 2011 at 3:41
Original comment by jbla...@gmail.com
on 27 Sep 2011 at 3:31
Original comment by jbla...@gmail.com
on 27 Sep 2011 at 9:56
Original issue reported on code.google.com by
rwlund...@gmail.com
on 9 Feb 2011 at 10:41