Closed GoogleCodeExporter closed 8 years ago
isOp support was newly added, so it might not be fully fleshed out properly.
I'll be looking into that.
Otherwise, your other issues should all be fixed with 0.22.1
Original comment by jbla...@gmail.com
on 5 May 2011 at 2:31
Maybe this will help you. I Installed Voxelports today and it requires a file
called admns.txt in the plugins folder for those that of course have admin
rights to the mod. That file is case sensitive, the 1st letter of my user name
is a cap X. While trying to trouble shoot your plugin further today I noticed
the ops.txt file forces names into lower case once the server boots.
Not being a modder I don't know but when your mod checks against my name is it
seening it as player X or player x against isOp x?
Original comment by xecaq...@gmail.com
on 5 May 2011 at 7:35
NM just tested my wife's account and it is a lower case 1st letter and makes no
difference. And she is also in the ops.txt file and has all the same issues I
have as well we still have zero mobs with your mod and the world zone set to
-all
Original comment by xecaq...@gmail.com
on 5 May 2011 at 7:45
Yeah, it doesn't care about case-sensitivity, I'm sure I'm just not checking
the isOp flag properly in some cases.
Original comment by jbla...@gmail.com
on 5 May 2011 at 8:40
So far so good mate, I had to recreate the zones I already had. However, I am
now getting response for all commands and it seems the newly recreated zones
are doing is defined in the configs. My users will rejoice in the regen and
lack of creepers running rampant in their cities (will work with integration
with herochat next so I don't have to listen to people arguing about what to
build next).
Thanks for working this out for the few of us admins that don't have to be
natzis with our users.
Original comment by xecaq...@gmail.com
on 6 May 2011 at 7:45
FYI that was v.23 that fixed the issues.
Original comment by xecaq...@gmail.com
on 6 May 2011 at 7:47
[deleted comment]
deleted the last comment, however I have now noticed in my one large city the
following issue:
If I leave the city from any direction and come right back in I don't get the
enter message (after exit message) and regen effects are not taking effect.
Yet the zone is still controlling spawns and creeper explosions if I kite them
in. If I log out and back in the full effects are fine until I leave the city
again. In a small 4x4 zone this doesn't seem to be the case. This city is
about 5 x 5 chunks in size (10 to 80 depth, issue occurs at any height). 8
points were drawn during creation.
Original comment by xecaq...@gmail.com
on 6 May 2011 at 8:44
Great :)
Original comment by jbla...@gmail.com
on 6 May 2011 at 1:59
Are your child flags set properly? This is the most common cause of zones not
sending the welcome messages.
Original comment by jbla...@gmail.com
on 6 May 2011 at 2:10
Original comment by jbla...@gmail.com
on 6 May 2011 at 2:10
no children of this zone, it is a child of world.
note: extended use today with your mod running we are now getting these errors
on the server:
09:59:31 [SEVERE] java.net.SocketException: Connection reset by peer: socket wri
te error
09:59:31 [SEVERE] at java.net.SocketOutputStream.socketWrite0(Native Metho
d)
09:59:31 [SEVERE] at java.net.SocketOutputStream.socketWrite(Unknown Sourc
e)
09:59:31 [SEVERE] at java.net.SocketOutputStream.write(Unknown Source)
09:59:31 [SEVERE] at java.io.DataOutputStream.writeInt(Unknown Source)
09:59:31 [SEVERE] at net.minecraft.server.Packet30Entity.a(SourceFile:119)
09:59:31 [SEVERE] at net.minecraft.server.Packet31RelEntityMove.a(SourceFi
le:63)
09:59:31 [SEVERE] at net.minecraft.server.Packet.a(Packet.java:121)
09:59:31 [SEVERE] at net.minecraft.server.NetworkManager.e(NetworkManager.
java:96)
09:59:31 [SEVERE] at net.minecraft.server.NetworkManager.d(NetworkManager.
java:230)
09:59:31 [SEVERE] at net.minecraft.server.NetworkWriterThread.run(SourceFi
le:90)
09:59:31 [INFO] Read timed out
Original comment by xecaq...@gmail.com
on 6 May 2011 at 4:03
Original comment by jbla...@gmail.com
on 9 May 2011 at 9:32
Original comment by jbla...@gmail.com
on 13 May 2011 at 1:54
Original issue reported on code.google.com by
xecaq...@gmail.com
on 5 May 2011 at 12:39Attachments: