MrLoick / team-eso

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multiple issues server without permission system mod #84

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
***If you do not attach your Zones.txt, EpicZones config.yml, your
Permissions config.yml and the startup log of your server, Your issue will
not be accepted.***

New install of epiczones.  Small server of about 8 people (all family and 
friends) no need for a permission plugin.  Issues are as follows:

1. typing /zone /who /ezwho or /ezreload just kicks back the chat text showing 
the syntax of the command, but does nothing else.
2. since installing the mod all animals and other mobs have stopped spawning, 
even when using the - all or any sub value. (soon as I pull the mod they spawn 
again)  This is one of the main features we want your mod for is to control 
where certain types of mobs spawn and don't spawn as well as explosion/fire 
control.
3. after creating two different zones I get no entrance or exit messages even 
though they are given values.

What version of the EpicZones are you using?
.21.1

What version of craftbukkit are you using?
740

What version of Permissions are you using?
n/a

What other plugins are you running?
herochat
lvlvcraft
multihome
seasons
simplesave

Please provide any additional information below.
If you are not sure what the issue is since, very likely I'll be part of the 
small group of servers that don't need a rigid permission system, just let me 
know.  I'll find another plugin, already spent 4 hours trying  to get this one 
to work.

Original issue reported on code.google.com by xecaq...@gmail.com on 5 May 2011 at 12:39

Attachments:

GoogleCodeExporter commented 8 years ago
isOp support was newly added, so it might not be fully fleshed out properly. 
I'll be looking into that.

Otherwise, your other issues should all be fixed with 0.22.1

Original comment by jbla...@gmail.com on 5 May 2011 at 2:31

GoogleCodeExporter commented 8 years ago
Maybe this will help you.  I Installed Voxelports today and it requires a file 
called admns.txt in the plugins folder for those that of course have admin 
rights to the mod.  That file is case sensitive, the 1st letter of my user name 
is a cap X.  While trying to trouble shoot your plugin further today I noticed 
the ops.txt file forces names into lower case once the server boots.   

Not being a modder I don't know but when your mod checks against my name is it 
seening it as player X or player x against isOp x?

Original comment by xecaq...@gmail.com on 5 May 2011 at 7:35

GoogleCodeExporter commented 8 years ago
NM just tested my wife's account and it is a lower case 1st letter and makes no 
difference.  And she is also in the ops.txt file and has all the same issues I 
have as well we still have zero mobs with your mod and the world zone set to 
-all

Original comment by xecaq...@gmail.com on 5 May 2011 at 7:45

GoogleCodeExporter commented 8 years ago
Yeah, it doesn't care about case-sensitivity, I'm sure I'm just not checking 
the isOp flag properly in some cases.

Original comment by jbla...@gmail.com on 5 May 2011 at 8:40

GoogleCodeExporter commented 8 years ago
So far so good mate, I had to recreate the zones I already had.  However, I am 
now getting response for all commands and it seems the newly recreated zones 
are doing is defined in the configs.  My users will rejoice in the regen and 
lack of creepers running rampant in their cities (will work with integration 
with herochat next so I don't have to listen to people arguing about what to 
build next).  

Thanks for working this out for the few of us admins that don't have to be 
natzis with our users.

Original comment by xecaq...@gmail.com on 6 May 2011 at 7:45

GoogleCodeExporter commented 8 years ago
FYI that was v.23 that fixed the issues.

Original comment by xecaq...@gmail.com on 6 May 2011 at 7:47

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
deleted the last comment, however I have now noticed in my one large city the 
following issue:

If I leave the city from any direction and come right back in I don't get the 
enter message (after exit message) and regen effects are not taking effect.  
Yet the zone is still controlling spawns and creeper explosions if I kite them 
in.  If I log out and back in the full effects are fine until I leave the city 
again.  In a small 4x4 zone this doesn't seem to be the case.  This city is 
about 5 x 5 chunks in size (10 to 80 depth, issue occurs at any height).  8 
points were drawn during creation.

Original comment by xecaq...@gmail.com on 6 May 2011 at 8:44

GoogleCodeExporter commented 8 years ago
Great :)

Original comment by jbla...@gmail.com on 6 May 2011 at 1:59

GoogleCodeExporter commented 8 years ago
Are your child flags set properly? This is the most common cause of zones not 
sending the welcome messages.

Original comment by jbla...@gmail.com on 6 May 2011 at 2:10

GoogleCodeExporter commented 8 years ago

Original comment by jbla...@gmail.com on 6 May 2011 at 2:10

GoogleCodeExporter commented 8 years ago
no children of this zone, it is a child of world.

note: extended use today with your mod running we are now getting these errors 
on the server:

09:59:31 [SEVERE] java.net.SocketException: Connection reset by peer: socket wri
te error
09:59:31 [SEVERE]       at java.net.SocketOutputStream.socketWrite0(Native Metho
d)
09:59:31 [SEVERE]       at java.net.SocketOutputStream.socketWrite(Unknown Sourc
e)
09:59:31 [SEVERE]       at java.net.SocketOutputStream.write(Unknown Source)
09:59:31 [SEVERE]       at java.io.DataOutputStream.writeInt(Unknown Source)
09:59:31 [SEVERE]       at net.minecraft.server.Packet30Entity.a(SourceFile:119)

09:59:31 [SEVERE]       at net.minecraft.server.Packet31RelEntityMove.a(SourceFi
le:63)
09:59:31 [SEVERE]       at net.minecraft.server.Packet.a(Packet.java:121)
09:59:31 [SEVERE]       at net.minecraft.server.NetworkManager.e(NetworkManager.
java:96)
09:59:31 [SEVERE]       at net.minecraft.server.NetworkManager.d(NetworkManager.
java:230)
09:59:31 [SEVERE]       at net.minecraft.server.NetworkWriterThread.run(SourceFi
le:90)
09:59:31 [INFO] Read timed out

Original comment by xecaq...@gmail.com on 6 May 2011 at 4:03

GoogleCodeExporter commented 8 years ago

Original comment by jbla...@gmail.com on 9 May 2011 at 9:32

GoogleCodeExporter commented 8 years ago

Original comment by jbla...@gmail.com on 13 May 2011 at 1:54