EpicZones 0.24
Applicable portion of zone config:
regen:
amount: 1
bedbonus: 0
delay: 0
interval: 60000
maxregen: 16
mindegen: 4
restdelay: 0
If a player's health is above MaxRegen, EZ will reset the player's health to
MaxRegen at the next tick.
Example:
1. player takes damage and health is below MaxRegen
2. Over time, EZ heals player up to MaxRegen
3. Player eats food and is now a full health (20)
4. At the next tick, EZ will damage the player down to MaxRegen
Logic should be:
4. Player is above MaxRegen, do not regen
Logic seems to be:
4. Player is above MaxRegen, set health to MaxRegen
MinDegen seems to work the same way. Instead of only damaging to a certain
point and then 'turning off' the degen, it will set the player's health to
MinDegen if the health is below MinDegen.
As a test, I set MinDegen to 4 and Amount=-1. I then damaged myself down to 2
(1 heart). At the next tick, EZ set my health to 4. It should have left my
health at 2, since it was below MinDegen.
If you need any other settings or want me to test anything else, let me know!
Original issue reported on code.google.com by jsla...@gmail.com on 16 May 2011 at 3:59
Original issue reported on code.google.com by
jsla...@gmail.com
on 16 May 2011 at 3:59