Open MrMC opened 7 years ago
Is it worth a setting? Seems like perverting the keymap system. I just changed the mapping in the fullscreen window https://github.com/koying/SPMC/blob/spmc-jarvis/system/keymaps/keyboard.xml#L302
Users can still revert with a custom keymap.
heh, that's why I added the final, 'something like that'. On tvOS, we are not running a keymap so we handled it in menuPressed:(UITapGestureRecognizer *)sender in MainController.mm.
I still think it makes sense to have a user exposed setting. Most users have no clue how to deal with a custom keymap to change the behavior and on some platforms, doing this is a pain in the rear.
Your suggestion to change at the keymap mapping level is a thought. Will also look into adding keymapping to tvOS. I think Memphiz has that in his tvOS branch.
On tvOS, we are not running a keymap
Ah, that's something else ;)
Most users have no clue how to deal with a custom keymap to change the behavior
That's a fact. Indeed, creating a setting is the pragmatic way... Or do something like http://kodi.wiki/view/Add-on:Keymap_Editor in core, but it's mucho work for little return...
Currently only tvOS has this, would be nice for all devices.
diff --git a/system/settings/settings.xml b/system/settings/settings.xml index aa76f4c..88a8d53 100644 --- a/system/settings/settings.xml +++ b/system/settings/settings.xml @@ -3344,6 +3344,11 @@
diff --git a/xbmc/Application.cpp b/xbmc/Application.cpp index 0923dfc..e58c2db 100644 --- a/xbmc/Application.cpp +++ b/xbmc/Application.cpp @@ -1996,7 +1996,13 @@ bool CApplication::OnAction(const CAction &action) { // special case for switching between GUI & fullscreen mode. if (action.GetID() == ACTION_SHOW_GUI)
Or something like that :)