Closed GoogleCodeExporter closed 9 years ago
*towny protected areas
Original comment by jpatt...@cougarmail.cccc.edu
on 11 Jan 2013 at 5:29
Changing the priority on these events will not make any difference at all.
All Bukkit events, no matter if they are LOWEST or MONITOR, are run in the same
tick Cycle.
What you are seeing is client side only, but it does give the client the
opportunity to think it can hit the player inside. This then generates the
packets required for the combat and passes it to the server.
The block won't regen any faster being on LOWEST than on HIGHEST.
Original comment by Elg...@palmergames.com
on 14 Jan 2013 at 2:15
closing
Original comment by Elg...@palmergames.com
on 11 Feb 2013 at 9:03
Original issue reported on code.google.com by
jpatt...@cougarmail.cccc.edu
on 11 Jan 2013 at 5:27