Closed GoogleCodeExporter closed 9 years ago
Do you have vault/register
You did not fill out the form we ask to have filled out. Had you filled it out
I would probably already have an answer for you.
Original comment by LlmD...@gmail.com
on 9 Feb 2013 at 6:55
We do have vault and register both installed.
Very sorry. I have added that form for you. Sorry to waste your time.
What steps will reproduce the problem?
1. Typing /town new (town name)
What is the expected output? : That it will create a town with the desired name.
What do you see instead? : [Towny] null
What is your Towny version number? : v0.82.1.0
What is your TownyChat version number? : v0.82.1.0
What is your Bukkit version number? : 1.4.7-R1.1 (Build #2628)
What operating system? : Linux
Please use pastebin.com to link the following files:
- Your full server startup from server.log,
http://pastebin.com/LfuSBwWw
- Your towny config.yml,
http://pastebin.com/5qtkPgWe
- Your townyperms.yml,
http://pastebin.com/RzZFehKL
- Your permissions file.
http://pastebin.com/n5cqavv1
In the case of chat-issues please link your:
- Chatconfig.yml
- Channels.yml
Skipping these files is not an option. It is the easiest way to diagnose an
issue ticket properly. If you do skip this step then your ticket will most
likely be deleted and you will be asked to resubmit.
Original comment by rbastl...@gmail.com
on 9 Feb 2013 at 4:17
Something is causing regsiter to not load properly. Remove register.jar and let
towny use vault instead.
Original comment by LlmD...@gmail.com
on 9 Feb 2013 at 8:50
Thank you so much, that has solved that issue.
Now I am also all of a sudden having issues where players are unable to break
things in the wild. I am assuming it has something to do with these settings:
############################################################
# +------------------------------------------------------+ #
# | Wilderness settings | #
# +------------------------------------------------------+ #
############################################################
# These Settings defaults only. They are copied to each worlds data files upon
first detection
# To make changes for each world edit the settings in the relevant worlds data
file 'plugins/Towny/data/worlds/'
unclaimed:
unclaimed_zone_build: 'false'
unclaimed_zone_destroy: 'false'
unclaimed_zone_item_use: 'false'
unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
unclaimed_zone_switch: 'false'
I have tried it with the set to true and I have also tried it with them set to
false and the issue still occurs. If you need me to make another ticket I will
more than happy to do so.
Thank you so much for your assistance up to this point.
Original comment by rbastl...@gmail.com
on 9 Feb 2013 at 9:43
Give them towny.wild.*, that part is not used when using_permissions: true is
in teh config.
I'm closing this ticket. If you have any new problems start a new one please.
Original comment by LlmD...@gmail.com
on 10 Feb 2013 at 3:38
Original issue reported on code.google.com by
rbastl...@gmail.com
on 9 Feb 2013 at 2:49