Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
updating ... (I will close or delete this issue once I stop updating)
Your feedback is welcomed as I acknowledge my limitations.
Current topic, 'generalized visual quality':
Once you have identified the main challenges of your paper (such as single-view/image, camera-pose-free, dynamic, ...), or once you intend to offer the reconstructed/generated output as a commercial product, you will immediately encounter the primary issue of "generalized visual quality." (SO FAR, NO PAPER CAN DO. JUST TOY OR BIGGER TOY.)
Therefore, I am leveraging my limited understanding to attempt an analysis of all the technical aspects related to "generalized visual quality" and gathering relevant papers.
updating ... (I will close or delete this issue once I stop updating) Your feedback is welcomed as I acknowledge my limitations.
Current topic, 'generalized visual quality':
https://github.com/yuedajiong/super-ai/blob/main/superai-20240428-superv-visual-quality.txt
Next topic, I will focus on 'fucking limited resource':
https://github.com/yuedajiong/super-ai/blob/main/superai-20240428-superv-limited-resource.txt