Aim: make exploring random map tiles when camping more RPG like. Adding Ubisoft towers is not in scope but like a few chests / dice / maybe an old shelf or bit of armour just sort of scattered around the place.
Settings to change “loot” items, could just use a ThingSetMaker but taking this route means users can add to the list without needing to deal with xml.
Setting for item count per map range. Default to 0-5 maybe. Weight to the lower end. We want a chance of nothing but we don’t want loot to be rare. RPG maps are littered with loot
Aim: make exploring random map tiles when camping more RPG like. Adding Ubisoft towers is not in scope but like a few chests / dice / maybe an old shelf or bit of armour just sort of scattered around the place.
Settings to change “loot” items, could just use a ThingSetMaker but taking this route means users can add to the list without needing to deal with xml.
Setting for item count per map range. Default to 0-5 maybe. Weight to the lower end. We want a chance of nothing but we don’t want loot to be rare. RPG maps are littered with loot