Closed MrSapps closed 9 years ago
Not much error checking at the moment, also don't really know what GL version we should be using. Currently set to 3.1.
While this works on Win7, on Ubuntu on the same hardware "invalid operation" is spammed each frame and only the clear colour is rendered.
crafn has added a macro for pre/post checking GL API's in debug builds, issue was actually NanoVG - changed its init to use GL2 instead of GLES2.
Not much error checking at the moment, also don't really know what GL version we should be using. Currently set to 3.1.
While this works on Win7, on Ubuntu on the same hardware "invalid operation" is spammed each frame and only the clear colour is rendered.