Closed Dragonearuss closed 11 months ago
torso rotation head issue (?) total's fix:
`` function squapi.torso(element, strengthmultiplier, tilt, keeporiginalheadpos) strengthmultiplier = strengthmultiplier or 0.5 tilt = tilt or 0.4
if keeporiginalheadpos == nil then keeporiginalheadpos = true end local mainheadrot = vec(0, 0, 0) function events.render(delta, context) local headrot = ((vanilla_model.HEAD:getOriginRot()+180 + squapi.smoothHeadOffset)%360-180)*strengthmultiplier mainheadrot[1] = mainheadrot[1] + (headrot[1] - mainheadrot[1])/12 mainheadrot[2] = mainheadrot[2] + (headrot[2] - mainheadrot[2])/12 mainheadrot[3] = mainheadrot[2]*tilt mainheadrot = mainheadrot element:setOffsetRot(mainheadrot) if keeporiginalheadpos then element:setPos(-vanilla_model.HEAD:getOriginPos()) end end
end``
torso rotation head issue (?) total's fix:
`` function squapi.torso(element, strengthmultiplier, tilt, keeporiginalheadpos) strengthmultiplier = strengthmultiplier or 0.5 tilt = tilt or 0.4
end``