MrTJP / ProjectRed

Redstone Engineering
MIT License
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[1.18.2] Conflict with JourneyMap Waypoints #1799

Closed jyrukii closed 7 months ago

jyrukii commented 10 months ago

Describe the bug The conflict between these mods is causing JourneyMap's waypoints to visually not show up at the correct locations in the world. Sending the issue to JourneyMap as well.

To Reproduce Steps to reproduce the behavior:

  1. Open a new world
  2. Use JourneyMap to create a waypoint (Default key 'J', then navigate down to "Waypoints")
  3. Create a waypoint

Expected behavior Beacons for waypoints to align with the actual waypoint. Sending the issue to JourneyMap as well.

Versions Include versions of the dependencies. And since you're looking at it, make sure ProjectRed is up to date. Don't submit bugs for old versions, as they could have been fixed.

Screenshots/Videos Waypoint is where I'm currently standing, but the game renders the waypoint at approx. half of the waypoints value, i.e. if the waypoint is supposed to be at (100, 50, 200), it will actually render at (50, 25, 100).

image

MrTJP commented 7 months ago

Are you running in Fabulous graphics mode?

VirtualGaming1 commented 7 months ago

I am getting the same issue as well

Are you running in Fabulous graphics mode?

what is Fabulous graphic mode?

MrTJP commented 7 months ago

It's the new transparency shader based rendering mode. ProjectRed has lighting shaders now that are active when that mode is used, so was just wondering if this was caused by it:

https://github.com/MrTJP/ProjectRed/discussions/1775

VirtualGaming1 commented 7 months ago

if it was enabled by default. I had not change any setting. the way point dose move when you move as well. that is the strange part

MrTJP commented 7 months ago

Confirmed. And just as with issue #1807, issue is only present in legacy Fast/Fancy modes. Fixed by baaeb00b2dc06d6ac47aa45f66158509b8cd80e9