Fix fabricated gate drops and picked items not containing NBT data
Fix bug when placing 2 array gates crossed in the same block space on opposing faces. Placing the second gate was not auto-rotating by 90 degrees to allow placement, requiring player to manually place it in a way where it was already correctly oriented
Add 1.19.x and 1.20.x to issue template. 1.16.x to be dropped once first 1.19.x build is released
Fix bug that causes gates of previous blueprint to render in IC Workbench even after the blueprint is swapped
Temporarily disallow SR Latch IC tile's first two configuration states with inout connections. It does not play nice with the multi-driver issue detector
Expand time registers to 8 bytes, up from 4 bytes. This marks first breaking change in compilation format. Additional checks on format verification added so that gates compiled before change stop functioning to avoid crashes. Tooltips show when blueprints/gates are no longer valid. Blueprints will need to be manually recompiled in IC workbench.
Many tweaks to interact tool
Made interaction zones more visible with a bounding box outline
Added left/right click support to interaction zones
Added rotate/reflect buttons to all relevant gates
1.19.x
and1.20.x
to issue template.1.16.x
to be dropped once first1.19.x
build is released