Closed Kojima648 closed 1 year ago
Hey,
Apologies for such a delayed response. From a quick scan of your code snippet, it looks like the spring effect was never enabled prior to being updated. Something you couldn't have known without any documentation to go off. You'll need the line :
DIManager.EnableFFBEffect(DIManager.devices[0], FFBEffects.Spring);
In v0.6.0 I've added a sample to control the FFB from the inspector
If you have time, I hope you can upload a sample code called in Unity.