Open stickice opened 1 year ago
The code is decomposed into two parts - one for the generation of the texture for the FLAME mesh and the other for the original EG3D components - the triplane generator, the superresolution network and the mouth/teeth generator.
Hi, Thanks for your great work! I notice that the code of One-shot portrait reenactment and stylization is not released, so I try to invert image using PTI. However, I found that the latent code produced by PTI is
[1,18,512]
. The latent code(ws) in gen_samples_next3d.py is[1,28,512]
.And I notice that the same latent code in EG3D is
[1,14,512]
. Could you explain the changes or improvements in Next3D? Thanks a lot!