Open MrUnit64 opened 1 year ago
Possible but messy to do, the collision mesh for the rotate tool might be a bit too blocking.
The collision mesh should only enable when highlighted if it wasn't already. Should prevent this problem.
When highlighted? The collision mesh needs to be enabled to see if the rotation mesh should be highlighted. It's what intercepts the ray cast.
But with the player having active feedback which mesh is highlighted, the blocking shouldn't be too big of a problem right
blocking can be reduced if the collision mesh is reduced in size.
TA is currently missing an option to enable all transform tools at once. Switching between the modes constantly is slow while all transforms could be enabled easily at the same time
See option (D) for reference. The scale tool would be handy as well, but since Parkitect only scales uniformly only 1 cube / axis is necessary see #26 for reference.