MrUnit64 / TransformAnarchy

Rotates objects freely in Parkitect
MIT License
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All transforms - option #28

Open MrUnit64 opened 1 year ago

MrUnit64 commented 1 year ago

TA is currently missing an option to enable all transform tools at once. Switching between the modes constantly is slow while all transforms could be enabled easily at the same time

See option (D) for reference. The scale tool would be handy as well, but since Parkitect only scales uniformly only 1 cube / axis is necessary see #26 for reference. 03fig02_alt

Distantz commented 1 year ago

Possible but messy to do, the collision mesh for the rotate tool might be a bit too blocking.

MrUnit64 commented 1 year ago

The collision mesh should only enable when highlighted if it wasn't already. Should prevent this problem.

Distantz commented 1 year ago

When highlighted? The collision mesh needs to be enabled to see if the rotation mesh should be highlighted. It's what intercepts the ray cast.

MrUnit64 commented 12 months ago

But with the player having active feedback which mesh is highlighted, the blocking shouldn't be too big of a problem right

Distantz commented 8 months ago

blocking can be reduced if the collision mesh is reduced in size.