Closed MrUnit64 closed 10 months ago
Requires a new shader, could be possible, loading shaders via the AssetBundle is completely valid and should work.
I have no idea how loading shaders works outside of Unity, but this seems the biggest issue for TA in general right now so I hope it's fixable.
Fixed in latest dev build
The gizmo components currently render behind the active object the player is building. Very annoying when the object is larger than the gizmo, which can now happen with the new scale modifier.