Open MrUnit64 opened 8 months ago
logic for this is easy.
listen for event (like alt being held down), release a raycast into the world and place the object at the hit position orientated to hit normal by rotating by difference between last up vector (this keeps your right/forward vector from changing too much)
Like the one Freedom2000 used to have.
Might be out of scope but since no one else is doing it and Marnit doesn't have time to add it to construction anarchy I'm creating an issue for it anyway.