Closed Q-efx closed 1 year ago
On what system are you trying this on? Have you selected a creature to import before clicking Summon?
Foundry v11 302, newest module version. Yes selected. It creates a template or so, in pink, I guess thats where the creature should go, but nothing happens and i get this error.
Found the problem, its arms reach, for whatever reason, arms reach module gets in the way.
ArmsReachHelper.js:59 Uncaught (in promise) TypeError: undefined. Cannot read properties of undefined (reading 'getLocalPosition')
[Detected 1 package: foundryvtt-arms-reach]
at getMousePosition (ArmsReachHelper.js:59:136)
at mn.
You are forced to summon the creature in "door" range... Not sure, which module needs a fix then?
Certainly something on Arms Reach, I am not doing anything but using Warpgate
's spawn function.
Found the problem, its arms reach, for whatever reason, arms reach module gets in the way.
ArmsReachHelper.js:59 Uncaught (in promise) TypeError: undefined. Cannot read properties of undefined (reading 'getLocalPosition') [Detected 1 package: foundryvtt-arms-reach] at getMousePosition (ArmsReachHelper.js:59:136) at mn. (module.js:11:812) at Na.notifyListeners (earcut.js:128:75) at Na.notifyTarget (earcut.js:128:75) at Na.propagate (earcut.js:128:75) at Na.dispatchEvent (earcut.js:128:75) at Na.mapPointerDown (earcut.js:128:75) at Na.mapEvent (earcut.js:128:75) at yn.onPointerDown (earcut.js:128:75)
You are forced to summon the creature in "door" range... Not sure, which module needs a fix then?
And it looks like this error also appears in general when using the module https://github.com/p4535992/foundryvtt-arms-reach/issues/76
warpgate.js:69 Warp Gate | ERROR | Events | error TypeError: Cannot read properties of undefined (reading 'id') at summon (summon.js:175:97) at async Events.run (warpgate.js:100:156) at async warpgate.js:193:184 at async UpdateQueue.runUpdate (warpgate.js:187:142)
In watch function (fs-summon) async ƒ summon(data) { if (!game.user.isGM) return ui.notifications.error(
Foundry Summons | ${localize("fs.notifications.error.permission")}
); debug("Received", data); if (game.settings.get(modul…