Open ChasarooniZ opened 8 months ago
Really nice macro, but I noticed some bugs:
spriteOffset({ x: 95, y: -90 })
is slightly better but also not great depending on the placement of the tokensPS: You have some extra triple-backticks at the very end after the final }
. Easy to remove but less technical people might not notice those and wonder why things break.
Fixed issue with offset of smaller one
Before I start creating a frankenmacro from yours and another one I found out there, do you have any plans to support the different elemental damage types?
This works nicely to get both the element and the damage type:
const roll = args[0].rolls.find((r) => r.options.action === 'elemental-blast');
const data = roll?.options.identifier;
const [element, damageType, meleeOrRanged, actionCost] = data.split('.');
But of course picking nice animations etc. is a lot of work :D
Nah feel free to take a crack at it. My only kineticist in my campaign is deceased, so don't plan on spending the time to work on it while I don't have a player actively using it
Hi, started on a script for adding animation for elemental blasts, figured it would do the community good to share it.