Mrbt0907 / Weather2-Remastered

The decent update of the Weather2 mod by Corosus
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A truck load of suggestions #22

Open NitroNinja79 opened 2 years ago

NitroNinja79 commented 2 years ago

Hi, I've just got a bunch of suggestions for features you should ad in this mod, you obviously don't have to add all of them, they are just ideas that you can take inspiration from:

Different Thunderstorm variants: Severe Thunderstorm (same as a regular storm, just everything is a lot more intense, possibly turn into a tornado) Heated Thunderstorm (it becomes very hot in the storm, mostly occurs in dry and hot biomes, storm barely contains rain, try to make it compatible with Tough As Nails)

Soil & Foliage moisture: Storms should develop more frequently in biomes with high Soil & Foliage moisture, e.g. like plains, jungles, oceans, forests.

Low/High Pressure Systems & Water Vapor: High Pressure Systems bring warm, clear and dry weather (usually between 1010-1060hPa), can let sandstorms form in deserts though Low Pressure Systems bring cooler, stormier and wetter weather (usually between 960-1009hPa) and should stick around more in wetter biomes because they have high moisture. If a Low has passed over a high moisture biome, it should gain water vapor, the hPa becomes lower, and the system should develop/brings nastier storms, the low should weaken over a long time though

Lightning & Thunder: Lightning bolts/flashes either flash once (with loud bursts thunder), or multiple flickers (quieter, longer thunder), also try to add many different types of thunder sounds

Blizzards: Blizzards are possible in cold biomes

Cyclones: Higher category cyclones include an eye

Mrbt0907 commented 2 years ago

The transition from a thunderstorm to a supercell is lacking, so adding a severe thunderstorm stage to the progression should make it much more natural.

Heated Thunderstorms is a new thing I never heard of before. I might add that in alongside the severe thunderstorm stage. Immersion is what the name of the game is.

Pressure isn't coded into the mod at all, but adding pressure and solar radiation into the simulation mode will be a necessity in the future. For the time being, while I understand the bare minimum of how pressures influence storms, I don't feel comfortable adding it in with my current knowledge of weather. I'll consider this in the future.

Lightning is lacking for sure, and I agree with that. I am planning on adding in three new types of lightning: cloud lightning, positively charged lightning, and negatively charged lightning. While it may not be done in the first update, I might be able to do it for the update after. Same with blizzards.

NitroNinja79 commented 2 years ago

I agree with adding a Severe Thunderstorm stage.

Heated Thunderstorms is a storm that I totally made up, I thought it would be cool to have multiple variants, just for "immersion" :)

I can tell you all you need to know about Pressure systems if you'd like, just reply if you would like to learn about it, tbh it's quiet simple. in the suggestion I've pretty much told you how pressure systems affect weather, there's not much more you really need to know.

Just to addon with your different types of lightning, cloud lightning, positively/negatively charged lightning should definitely be a thing. In real life, positively charged lightning is usually just 1 flash that is a CG (Cloud to Ground) strike with a loud burst of thunder, they are a bit uncommon though, meanwhile negatively charged lightning are the typical flickers, flashes and strikes, they are pretty much all types of lightning. These are suggestions to all the types of lightning you should consider adding: CG+ CG- CC+ (Cloud to Cloud) CC- (Cloud to Cloud) GC- (Ground to Cloud, very rare, usually start from tall structures)

Also is it possible for me to have the latest alpha, I would like to see how its going.

Mrbt0907 commented 2 years ago

The build atm is not working as I am working on the net code to get things working again.

The new net code is being remade to be easier to read, and currently nothing works. One day of coding next week should fix this issue, and when I fix a couple things that need to be optimized, you guys can try it out.

The alpha will just be an optimizaion test to see if I made it slower or way faster than it was before. You also get to try out some new configs and slightly new mechanics. I can't wait

NitroNinja79 commented 2 years ago

Great! hopefully you get everything working, can't wait to try it out too.

ProfessorFartsalot commented 2 years ago

RE: Lightning. Would it be possible to have localized flashes that light up the environment? When I was making storms in Source Engine I wanted to use a light entity that's limited to the area around where the lightning bolt struck but figured it be something only possible in Minecraft or Unity (too resource intensive sadly for the source engine). Something like a giant flash like you'd see in real life but not visible (or maybe barely visible?) from like 20000 blocks away. :P

As for radar types, could we get a velocity radar? I feel like it'd be cool to have one. (of course for the far future, I'm sure velocity radars would be complicated with all the vector shenanigans involved lol)