Mrbysco / AgeingSpawners

Spawners with a limit
https://www.curseforge.com/minecraft/mc-mods/ageing-spawners
MIT License
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Spawner doesn't break if it spawns non-living entity like fireworks or arrows #2

Closed HerobrineXia closed 2 years ago

HerobrineXia commented 3 years ago

General Info

Client Info

Issue Description

Spawner doesn't break if it spawns non-living entity like fireworks

Reproduce Steps

  1. Place a spawner and set its SpawnData/SpawnPotentials to firework entity.

Additional Information

image

I think it could be because of these entities are not living entity.

LTCatt commented 3 years ago

This issue affects when dungeons arise mod. https://www.curseforge.com/minecraft/mc-mods/when-dungeons-arise The mob spawners generated in this mod actually spawns a firework, and the monster rides on the firework. So these spawners won't be destroyed.

LTCatt commented 3 years ago

Could you tell me this problem will be fixed soon or not? My modpack is about to be released, but because of this issue, players can farm monsters, which breaks the balance... I'm waiting for it to be fixed so long...

Mrbysco commented 3 years ago

I'm still looking into it. The event I rely on only fires for entities that extend MobEntity. Which the firework obviously doesn't. So I have to figure out another way