Mrbysco / Spelled

Text based magic mod
https://www.curseforge.com/minecraft/mc-mods/spelled
MIT License
3 stars 0 forks source link

[Suggestion]: Plenty of new words, Tome of Knowledge documentation improvements, General functionality improvements #7

Open PyroBurnem opened 1 year ago

PyroBurnem commented 1 year ago

General Info

Suggestion Description

The new content:

  1. Words to modify breaking of blocks. Currently its wonky how the block breaking works, but the only certain thing is that the fractionis spell is only able to break blocks that can be broken by fist (#8). Maybe we have words to increase the potency of the spell, similar to size. This would work well with other spells as well such as sanitatem, to heal for more than 1 heart at a time.
  2. Along the same vein (heh), a fortune/silk touch modifier, in case someone wants to projectile break blocks from far away and want to pick up glass, for instance.
  3. Direction adjectives, for if we want to propellentibus something in a direction other than where they are facing.
  4. There is a lack of purple in the colour selection (unless you can combine red and blue to make purple, in which case you may ignore this line).
  5. A word to speed up growth of plants, like bone meal.
  6. A word for teleportation, like ender pearls (but without the damage). I'd imagine this needing 2 variables, one for what to teleport and one for where to teleport to.
  7. Words for other potion effects, such as invisibility, jump boost etc.

The changes:

  1. The Tome of Knowledge would do well to provide how a spell would be worded, for example liquidus would be like "liquidus <type of liquid (aqua|ignis)> ".
  2. Speaking of aqua, would it be correctly categorised as only a colour? Asking because of the functionality with liquidus.
  3. Perhaps a way of seeing cooldown/mana bar(?) instead of trying to cast another spell to see how long more you have to wait.
  4. As mentioned, mana bar? Or some tangible way of seeing improvement after levelling up through the altar. Maybe some way of locking content behind levels rather than only needing 1 level and finding knowledge.
  5. This one I'm least hopeful for honestly, but data-driven spells. Words added via datapack that does stuff like runs a command or something. Might be the worst to implement seeing how it requires massive functionality overhaul.

Thank you for your time, and I look forward to your response.

dobemon commented 1 year ago

For the new content 5, I'd add variables for how to teleport. Choosing player-centered coordinates or world-centered coordinates, cancel if the destination is blocked, mark coordinate log in chat, hide particles, hide sound, negate velocity...

Mrbysco commented 1 year ago

I've added 3 new words in 0.3.3 (1.19.2) For increasing power I've added the word Vis For maturing crops/mobs I've added Maturis For silk touching I've added Sericum