Closed VictorSPM closed 3 years ago
Could you provide your config and a list of mods you're using?
Could you provide your config and a list of mods you're using? Spice of Life Better Animals Plus serene seasons Subterranean Wilderness Better Caves Better Mineshafts Improved Mobs When Dungeons Arise Repurposed Structures Artifacts Oh the Biomes You'll Go Sophisticated Backpacks Corpse BetterEnd SecurityCraft Carry On Platforms Ironchest The Twilight Forest Alex's Mobs Macaw's Fences & Walls Macaw's door Macaw's window Macaw's bridge Macaw's light Macaw's furniture Macaw's roof Macaw's trapdoors Enhanced Celestials Cosmetic Armor comforts Thut’s Elevator Realistic torch Ice and fire SURVIVE Dungeon crawl Mrcrayfish furniture Pams food core Pams tree Pams crops Pams food extended Mowzie's Mobs - DEUF Chocolate fix Lycanites Mobs AttributeFix Chisel Tool belt Snow real magic MmmMmmm Dynamaxe Upstream Extra boats AstikorCarts ArmorPlus Useful Railroads Translocators 1.8.+ Waystones JEI Spoiled Clump Tinker construct Immersive engineering Mekanism AE2 Industrial foregoing Thermal expansion The Abyss: Chapter II Storage drawer
Mouse tweak Neat Hwyla Sound filter Dynamic surrounding overloaded toughness bar appleskin
[General]
#Range: > 1
defaultSpoilTime = 120
#Determines the spoilrate in specific containers [Syntax: tileentity:spoil_rate]
#Examples: "minecraft:shulker_box,0" would make shulker boxes not spoil food
#"cookingforblockheads:fridge,0.2" would make a cooking for blockheads fridge spoil at 20% of the usual spoilrate
containerModifier = ["minecraft:shulker_box,0", "cfm:fridge_light,0.1", "cfm:fridge_dark,0.1", "sophisticatedbackpacks:backpack,0.35", "sophisticatedbackpacks:iron_backpack,0.3", "sophisticatedbackpacks:gold_backpack,0.25", "sophisticatedbackpacks:diamond_backpack,0.2", "sophisticatedbackpacks:netherite_backpack,0.15", "immersiveengineering:toolbox,0.5", "industrialforegoing:infinity_backpack,0"]
#When enabled Spoiled initializes spoiling for all vanilla food
initializeSpoiling = true
#Defines the item the foods vanilla foods will turn into when spoiled (if empty it will clear the spoiling item) [default: 'minecraft:rotten_flesh']
defaultSpoilItem = "minecraft:rotten_flesh"
#Defines the default amount of seconds in between which the spoiling updates, if this is changed you should update the 'defaultSpoilTime' to accommodate for the extra time [default: 10]
#Range: > 1
spoilRate = 10
1.4.2 has been uploaded to CurseForge which fixes this issue
Do i need to add sth or do something special? as the update did not fix the issue, or did it work for you? as I downloaded the 1.4.2 into a test pack which only have the mod and cfm, then I configured the config as it is. but the spoil rate seems just the same. i have deleted the config files of the previous version so that it will not affect the result.
[General]
#Range: > 1
defaultSpoilTime = 120
#Determines the spoilrate in specific containers [Syntax: tileentity:spoil_rate]
#Examples: "minecraft:shulker_box,0" would make shulker boxes not spoil food
#"cookingforblockheads:fridge,0.2" would make a cooking for blockheads fridge spoil at 20% of the usual spoilrate
containerModifier = ["minecraft:shulker_box,0", "cfm:fridge_light,0.1", "cfm:fridge_dark,0.1"]
#When enabled Spoiled initializes spoiling for all vanilla food
initializeSpoiling = true
#Defines the item the foods vanilla foods will turn into when spoiled (if empty it will clear the spoiling item) [default: 'minecraft:rotten_flesh']
defaultSpoilItem = "minecraft:rotten_flesh"
#Defines the default amount of seconds in between which the spoiling updates, if this is changed you should update the 'defaultSpoilTime' to accommodate for the extra time [default: 10]
#Range: > 1
spoilRate = 10
i dont know much about making mods, but i was looking at the github file and there is a new file called gradle.properties but i cant find that in the .jar file, did u not put it in or i am just a noob
You're using the block name's instead of the tile entity names.
To find the Tile Entity names you can use /spoiled tileentity list
and check the latest.log
in the logs
folder
Client Info
Issue Description
after being able to add the mod containers to the config, i found that the spoiled time in a configured container and a normal oak chest is the same even though i set the spoiled time as 0.1 which should be 200mins meaning 2 mins for 1% of spoil rate but the rate is same as in the oak chest.
Reproduce Steps
i have cfm downloaded and edited the spoiled-common.toml containerModifier = ["minecraft:shulker_box,0", "cfm:fridge_light,0.1", "cfm:fridge_dark,0.1", "sophisticatedbackpacks:backpack,0.35", "sophisticatedbackpacks:iron_backpack,0.3", "sophisticatedbackpacks:gold_backpack,0.25", "sophisticatedbackpacks:diamond_backpack,0.2", "sophisticatedbackpacks:netherite_backpack,0.15", "immersiveengineering:toolbox,0.5", "industrialforegoing:infinity_backpack,0"]