Closed Answordy closed 1 year ago
If the chunk gets unloaded the food can't spoil
Yeah but i'm standing next to the chest, in both 3. and 6. i wait until the food spoils (or in this case it doesn't) and only after that i move to another location.
I'll look into it. Also I believe you filled in the wrong java, as Minecraft 1.18 requires at least java 17
Yeah, you are right, It displays 17.0.3.1-64 bit ingame.
I placed a bread in a chest at spawn and saw it spoil, then teleported 10k blocks away did the same and it still worked
Hmm, what could cause the problem in my case then? (I use curseforge client) https://youtu.be/BLgpeivxbxI - here is what happens for me in nutshell, it's just easier to show, ofc this doesn't represent how much time i actually spent testing/waiting for the spoiling. Also here I use java 17.0.1 since its the curseforge builtin, however i also tested with 17.0.3.1 as i mentioned above.
Have you waited an extra minute at the second location? As it only checks once every X seconds so there's a chance it checked right before you even placed the chest meaning it waits another cycle to check
I did earlier wait until the apple in my hand turned into a rotten flesh but the one in the chest next to me remained a simple apple without any nbt, i just didn't want to capture all that on a video.
Edit: So I was lucky today and could test this on two different pcs and the same thing happened in both cases (i was wondering if something is wrong with my pc hehe..) In all cases I used forge 40.1.19 as that seems to be the version you used for spoiled 1.5.4.3 Tested with both builtin 17.0.1 java and jdk 17.0.3.1 64x Pcs had different specs, some amd some intel, nvidia. Used curseforge client on two pcs, and on the third I used vanilla client, on that pc minecraft, java and all that was installed for the first time, totally fresh. In all cases I was able to reproduce the problem consistently in single player. The way I tested was represented in the video the only difference being the time a spent waiting next to the chests. That was around 10-15 mins on both pcs so it should be quite accurate.
So in the end either you aren't testing in a similar environment or I'm messing up something every single time. Either way, I'm sorry if I'm wasting your time with this, the reason I'm spending so much time with this is because I like the mod, and want to make it work. So whatever will be the resolution thank you for helping and maintaining the mod.
Ok tested 1.16.5 spoiled 1.5.0 it works seamlessly. 1.18 spoiled 1.4.4 works too. 1.18.2 spoiled 1.5.0 however has the same problem as the newest version. In case I tested multiple 1.18.2 versions and all seem to have this problem. No matter what the forge version or the spoiled version. Tested: spoiled 1.4.6.1 1.5.0 1.5.4.3, forge 40.1.0 40.1.19 40.1.25 40.1.30 40.1.31 Some were only brief tests but at this point I kinda know when it works and when it doesn't.
I'd like to confirm this issue. I'm using version 1.5.4.3 with Java 17, Forge 40.1.54.
Items don't spoil in chests but do fine in my inventory. Perhaps something wrong with ticking in a chest? I didn't think ticking took place inside a chest.
If I may suggest, perhaps a system similar to Enviromine would work out. I think EM would timestamp the food and then later when the food received a tick it would update the spoil amount. I often would forget food in a chest, pick it out later and watch as it transformed as I held it.
General Info
Forge version
40.1.19 also 40.1.25, 30, 31
Mod version
1.5.4.3
Java version
First Java 8 update 321 then updated to 333
Issue Description
What i do:
Additional Information
No response