I want to be able to define the output I get when an item spoils based on the container it's in. Ths allows a much broader application of the process you've introduced. For instance, if I put fruit in a drying rack, I would like for it to turn into dried fruit, not spoil. If it's in a chest, or my inventory, it will spoil.
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Suggestion Description
I want to be able to define the output I get when an item spoils based on the container it's in. Ths allows a much broader application of the process you've introduced. For instance, if I put fruit in a drying rack, I would like for it to turn into dried fruit, not spoil. If it's in a chest, or my inventory, it will spoil.