Closed rahulraman0108 closed 6 years ago
In Blender you should make the character and UV map the image you want on to the character model pieces. The model in-game will use the texture to create a character. Essentially, create a texture image that includes all of the different angles needed for coloring the character. Then, export the 3D models with the UV map data and texture to put it in the 'models' and 'textures' folders in the main Bombsquad file. Finally, in Spaz.py set up the new character with the texture you made. If you need an example just look at the textures in the 'textures' file. (In Spaz.py you assign the texture the character will use.)
I made a wolverine character, I posted its video on youtube here is video link.
That's pretty cool, I guess you figured it out then. Let me know if you need any more help.
please say how can i export materials and textures of models made in blender as images to create character textures.