Closed Michepoli closed 2 months ago
i'll look into it
looking at the code, it should work, can I see what you are trying to do?
event.custom({
"type": "thermal_extra:component_assembly",
"energy": 100,
"ingredients": [
{
"count": 1,
"tag": "forge:plates/gold"
},
{
"count": 1,
"item": 'alltheores:brass_gear'
},
{
"count": 1,
"item": 'alltheores:electrum_gear'
},
{
"count": 1,
"item": 'alltheores:constantan_gear'
},
{
"amount": 1,
"fluid": "minecraft:water"
}
],
"result": [
{
"chance": 1.0,
"item": "create:precision_mechanism"
}
]
})
this, using only kubejs no kubejs thermal, if i put water amount to 0 it automatically gets set to 1000 in game, without adding the fluid the recipe wouldn't even load (no kubejs errors however)
i'll test myself and see if I did anything wrong.
yeah the recipe it works, it just doesn't show up in jei due to a bug in my jei compat, it's fixed now
oh nvm after checking in game, it doesn't work either
fixed
thanks
As for now making component assembly custom recipes requires a fluid input and can't be removed for what i know and tried