Open terahurts opened 11 years ago
This could be first calculated as a two burn impulsive Lambert transfer, taking into account the coriolis velocity of the celestial body. A complication would be if the optimum transfer went through the surface or terrain, so there would need to be path constraints. A much, much further complication would be aerodynamics, but I don't think most players want this feature for Earth/Kerbin but for Moon/Mun/Minmus/etc (EDIT: looks like someone wants this for F9-grasshoppers in #1004).
That impulsive trajectory would then need to get further refined by finite burn algorithms.
Leaving this one open since its likely to be some kind of v2.0 of the #1052 rewrite.
Would it be possible to add a module that calculates a sub-orbital hop? Like the the landing AP with the ability to select from the map/type coordinates and then have MJ calculate the required burn and heading to launch you from your current landed coords to the the ones selected?