Open tfischer4765 opened 9 years ago
I am afraid this is not high on my list for now. The last dev has a few change that may help with jumpy planes however (with AutoTf enabled)
Please note the screenshots below. I assure you that the spaceplane had plenty of control surfaces and reaction thrusters to control its attitude at both half and twice the altitude. I have to consider the attitude mechjeb steers that spaceplane to a bug. Mechjeb acts as if the spaceplane is a rocket that can just be stood on its tail, thus flaring it terribly it and wasting all forward speed for an error of a few hundred meters altitude. (Originally it was supposed to bring the plane from 38000 to 40000m) That's why I'd consider a "limit AoA" option an absolute minimum to make the spaceplane guidance work reliably.
The spaceplane autopilot has very little variables the user can control. That sometimes makes it difficult to use it. Some critical situations I've identified:
Some features of real autopilots would help, some of them are already in Mechjeb and would only have to be extended to the spaceplane guidance UI:
You can probably get some ideas and input from either FlightGear (which is C++ admittedly, but programming, like love, is an universal language) and/or BD Armory which has marvelous plane and missile autopilots.