Closed asyouw1sh closed 1 year ago
Based on some exceptions/bugs seen in the logs, this could very easily be caused by a small logic error in multiple parts, causing further logic to not execute (like the actual removal of the spider).
Based on the current echos displayed, it would appear that the full experience+leveling gain was computed.. I'll trace the code a bit to see if I can isolate where this could have occurred.
Describe the bug If you kill a spider and level up from it the spider stays persistent despite not being on map.
To Reproduce Steps to reproduce the behavior:
Expected behavior Spider should die and be gone
Screenshots or Output Logs
Additional context What is the Match ID for the match? 933bf4c0-8fd0-4932-b817-23118921db59 Roughly when did this occur (with timezone)? 11pmest Which browser were you using? firefox Do you have any special hardware or software running? no
I noticed that this happens only with spiders. The slime molds and basilisks are not effected. I wonder if this is because both the slimes and basilisks wander while the spiders do not. Just an observation.