Keeps track of the states of players and the game.
Should be responsible for taking trapPlacements requests from clients.
Listens for collision from Physics service and decides if any event should occur (Player died, etc.)
decides when game is over.
more? just comment
Keeps track of the states of players and the game.
Should be responsible for taking trapPlacements requests from clients. Listens for collision from Physics service and decides if any event should occur (Player died, etc.) decides when game is over. more? just comment