Muhannes / d7038e

Networked Game
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thread-safing #27

Open Muhannes opened 6 years ago

Muhannes commented 6 years ago

updatedPlayers in hostedMovementService can sometimes crash due to race conditions. This must be fixed. Also check for more placed this could occur. Possibly make "synchronized" functions to handle this.

Muhannes commented 6 years ago

fixed some. Leaving it open since there might be some undiscovered stuff to thread-safe.