It would be nice to prevent the return of collisions between the same
object types.
Example:
Right now I'm designing a basic shootemup game in flash. I'm checking for
collisions between bullets and enemies. Since some of these enemies can
over lap, they are being returned as a collision. Also, there may be times
when bullets overlap. I would like to prevent checkCollisions from
returning these cases.
I would think this could just be done with a property; then a simple if
statement to compare the two objects before we actually collision test them.
I'm looking to see if I can implement this myself, but perhaps others would
like this as well?
Original issue reported on code.google.com by Kremn...@gmail.com on 27 Nov 2009 at 3:56
Original issue reported on code.google.com by
Kremn...@gmail.com
on 27 Nov 2009 at 3:56