Closed EdisonJwa closed 3 years ago
Also, authlib-injector will provide connectivity and authentication for users in some countries or companies or institutions where the Mojang's official auth API is blocked.
Absolutely not. Auth is done in the launcher.
Absolutely not. Auth is done in the launcher.
This is just another way to let users to auth their accounts in the launcher
Build your own Minecraft authentication system.
implies not using Mojang services. It also implies piracy. This is not an option.@peterix I understand your initial rejection concerning about functionality, complexity, possibility of piracy, etc., but we are just fellow developers tired of building (and teaching every user to use) complex login/register/recover password commands via the chat box and teleporting players around different servers using different mods and separate queueing servers. We are trying to achieve one thing -- authenticate users to the server -- using a more elegant method. Authlib-injector solves some problems that came with the Mojang binaries just like every other mod we use, and it has its own caveats just like every other mod we use. Here I'd like to try to explain some of your questions:
Build your own Minecraft authentication system. implies not using Mojang services. It also implies piracy. This is not an option.
On the topic of piracy, using homebrew auth system is just as bad as using the offline mode which is already an option.
MultiMC does not use Authlib and never will.
The "support" is basically:
This does not indicate the "use" of Authlib.
Authlib will not be capable of doing MSA authentication in the future anyway, so all of this is basically deprecated at this point.
Yes this is a valid claim; still there are a lot old versions that use the "legacy" Authlib and people will be playing them for a long time. And, speaking of being deprecated, is the whole Java version in the process of being deprecated and replaced by the C# version? But just as every long time player of Minecraft, you know what version is the one you really need. If one day the Java version of Minecraft is announced dead, at least we will still have an open-source version of the auth API server at home, powered by Authlib-injector.
Please reconsider this feature request.
On the topic of piracy, using homebrew auth system is just as bad as using the offline mode which is already an option.
False.
You can only use offline mode when you have authenticated with a valid, "Premium" Mojang account before. Can you say the same about authlib-injector? Probably not.
Also there's no point in trying to convince a Mojang employee to support piracy.
The user is already authenticated by the launcher, which passes a signed token to the game, which then uses it to talk to Mojang services (not your services). I don't see the point of doing anything else.
Maybe if the company folds, nobody runs the services anymore and Minecraft becomes abandonware. This would be justified at that point.
Authlib-injector is a modern authentication plugin which offers the following improvements: