Closed jazzman170 closed 5 years ago
Same problem here, exact issue.
Using 2.5-b641 (beta)
it would be nice to see some replies here...
do the dev's even bother looking at these tickets i wonder?
Who do you think added labels and set a milestone? Comments like yours makes me just want to close this ticket without looking into it. Do you pay us to work on this? No, so some respect for the people that do this for free and in their spare time would be appreciated, thanks.
Now, having gotten that out of my system, I find it odd that the PVP setting is not cooperating. I JUST tested this exact thing not very long ago and it was working fine. If you just RELAX, this WILL be looked into.
dumptruckman, you think this might be related to https://github.com/Multiverse/Multiverse-Core/issues/778 ? Except for which setting it is that's not being loaded, it seems similar. I would be curious if jazzman or qEssence tried "/mv unload {worldname}" then "/mv load {worldname}" if it correctly assigned the PvP flag.
Once again, after testing, I am completely unable to reproduce this issue.
Steps I've taken:
mvm set pvp false test
, check worlds.yml, test - pvp: 'false'.mv reload
, check worlds.yml, test - pvp: 'false'.mvm set pvp true test
, check worlds.yml, test - pvp: 'true'mv reload
, check worlds.yml, test - pvp: 'true'mv reload
, check worlds.yml, test - pvp: 'false'Every single time I have done this the setting sets properly and persists properly.
I'm going to need a plugin list of all those afflicted by this issue. DO NOT LEAVE ANY OUT.
Hmm its weird, i set pvp to true while im in my hunger games world, and when i reload the server, its still set to pvp true which is great and all. I'm not sure how much time it is that needs to pass before it reloads and its no longer set to PVP true , and instead changes to PVP false.
I will check it again in a few hours and see if its changed. Also here is a list of my plugins:
AutoShutdown AutoSort BOSEconomy Buycraft CCLogger-3.0.0 ChestShop Citizens ColourFireWorks CoreProtect DeathCube DIsguiseCraft dynmap DynmapPlotMe dynmap-residence ecoCreature EndlessEnchant EnjinMinecraftPlugin Essentials EssentialsChat EssentialsProtect EssentialsSpawn LiftSign LWC MachinaCore MachinaDrill MachinaPlanter MachinaPump MobArena MobCatcher modreq MonsterSpawners (custom plugin) Multiverse-Core-2.5 MyWarp NarrowtuxLib NoSwearPlus NoVoidDamage nspleef OpenInv Orebfuscator PermissionsEx PhatLoots ProtocolLib-1.5.1 Residence serversigns SimplePrefix Stargate SurvivalGames ThunderPlus TreasureHunt VanishNoPacket Vault Votifier War-v1.7.2 WorldBorder WorldEdit ZNounce zombiesurvival-R2.4
Yep i got on to check like over 8 hours later, and it has set all my worlds PVP back to false (minus the normal world anyways since i think that one was always true by default). I dont understand wtf is going on with this :/
I had same problem on my server it keeps changing back to PVP "False" in worlds.yml afrer restart or /reload
BUT when you rename pvp to true in worlds.yml and enter comand /mv reload pvp true will be there
and after that you can restart server or do /reload and everything will be fine.
so in that way my problem is solved!
I am going to have to claim that issues #778, #986 and #1019 are unsolvable in Multiverse 2. I have never been able to reproduce them and I cannot see anything that would be causing them unless it's due to ridiculously exposed internal code and other plugins accessing that code. As such, I will not be resolving them for Multiverse 2 but I can assure you this WILL NOT be an issue with Multiverse 3 (whever it is ready). Multiverse 3?
Please let me know if this build fixes the issue: http://ci.onarandombox.com/job/Multiverse-Core/687/
Hey Dumptruckman,
We have been having the same issue on our server and we updated to the latest jenkins build. This didn't resolve it.
Let me know if you have some suggestions.
The problem is due to Grief Prevention. I ran it on a test server with a handful of plugins and slowly added things in to see what would effect it. Once I added Grief Prevention and started it up the pvp settings are now "disabled" for bukkit and world settings.
The PVP section of Grief Prevention was set to false, once set to true it works again..
I have multiple worlds for gaming plugins such as hunger games, and when i use /mv modify set PVP true for the worlds i want PVP to work, it keeps changing back to "False" after every restart!
And since i have an auto restarter once every 6 hours, this keeps breaking all my plugins that involve PVP in different worlds. Whats the problem? I get no errors either.