This is a really weird issue which has started happening recently.
I use Citizens2 and have NPC "player statues" on my server for players who have reached a particular rank. The NPC's don't do anything, they just stand on a pedestal and are for display only. The NPC's are created by "/npc create --type player" so they have the same name as the actual player and download their skin.
I recently relocated all the NPC's to a location away from my default spawn (it was filling up) and used MultiVerse Portals to create a two-way portal from my spawn area to the new NPC "Player Hall of Fame".
Since then, the following behaviour has been experienced by a number of players.
Player A is minding their own business somewhere in the world
Player B walks through the portal to the Citizens NPC "Player Hall of Fame".
Player A is teleported to the Citizens NPC "Player Hall of Fame", specifically to the exact same x y z coordinates as their named NPC statue.
Any idea why this is happening and how I can prevent it? Thanks.
This is a really weird issue which has started happening recently. I use Citizens2 and have NPC "player statues" on my server for players who have reached a particular rank. The NPC's don't do anything, they just stand on a pedestal and are for display only. The NPC's are created by "/npc create --type player" so they have the same name as the actual player and download their skin.
I recently relocated all the NPC's to a location away from my default spawn (it was filling up) and used MultiVerse Portals to create a two-way portal from my spawn area to the new NPC "Player Hall of Fame".
Since then, the following behaviour has been experienced by a number of players.
Any idea why this is happening and how I can prevent it? Thanks.
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