I'd like to use this in my integration tests. I need to programmatically handle the case where the player receives a message, so that I can check it against expected message. Currently the API only supports packets, which is an unstable API.
There are PocketMine events I can use to handle other stuff like playerinteractevent (and using AwaitStd for the API), but there is no event for receiving messages.
I'd like to use this in my integration tests. I need to programmatically handle the case where the player receives a message, so that I can check it against expected message. Currently the API only supports packets, which is an unstable API.
There are PocketMine events I can use to handle other stuff like playerinteractevent (and using AwaitStd for the API), but there is no event for receiving messages.