Hi. Good plugin but there are few issues(i use unity 2022.3.7f1):
geometric shader doesn't create Upper(usually) triangles. Probably it is intended behaviour(cardboard look) but i fixed it locally
there are fixes if someone is looking for it:
[maxvertexcount(24)] //chnaged from 18 to 24
void geom_standard(triangle v2g IN[3],inout TriangleStream<g2f_standard> triStream)
lit shader doesn't work at all. just show nothing. changing Tags {"LightMode"="Deferred"} to Tags {"LightMode"="UniversalGBuffer"} doesn't help. if i change to forward rendering i have grey mesh
using frag_lit instead of frag_deffered_lit seams ok for me(at least front and back) but no shadow receiving
Hi. Good plugin but there are few issues(i use unity 2022.3.7f1):
geometric shader doesn't create Upper(usually) triangles. Probably it is intended behaviour(cardboard look) but i fixed it locally there are fixes if someone is looking for it:
and added to the end of method:
shadow casting works fine
lit shader doesn't work at all. just show nothing. changing Tags {"LightMode"="Deferred"} to Tags {"LightMode"="UniversalGBuffer"} doesn't help. if i change to forward rendering i have grey mesh
using frag_lit instead of frag_deffered_lit seams ok for me(at least front and back) but no shadow receiving