Closed Iridar closed 4 years ago
Zone of Control is made of two parts: 1) Passive that applies Return Fire effect 2) Active that shoots the enemy when Return Fire listener triggers.
The passive has ability weapon restrictions configured, but the active doesn't.
Solution: add this to XComRPG.ini. Tested and confirmed as a fix:
XComRPG.ini
+AbilityWeaponCategoryRestrictions = (AbilityName=ZoneOfControlReturnFire, WeaponCategories=(pistol, sidearm))
Zone of Control is made of two parts: 1) Passive that applies Return Fire effect 2) Active that shoots the enemy when Return Fire listener triggers.
The passive has ability weapon restrictions configured, but the active doesn't.
Solution: add this to
XComRPG.ini
. Tested and confirmed as a fix:+AbilityWeaponCategoryRestrictions = (AbilityName=ZoneOfControlReturnFire, WeaponCategories=(pistol, sidearm))