MustaphaTR / Generals-Alpha

Generals Alpha is an OpenRA mod that recreates Command & Conquer: Generals on OpenRA engine as much as possible but using Red Alert and Tiberian Dawn artworks.
GNU General Public License v3.0
42 stars 7 forks source link

Game crashes upon startup. #14

Open Coldfusionstorm opened 4 years ago

Coldfusionstorm commented 4 years ago

i installed with the .exe from releases. But the game crashes upon startup.

The GeneralsAlpha-gen-20190128_3 Works for me i had.

i have _3 installed right now. Let me know if you want me to try the latest from march again.

PS: i love the game it's so fun.

MustaphaTR commented 4 years ago

Latest release that actually works is 20180905, if you wanna play the actual latest version you need to download and manually build the latest commit. I haven't touched this mod for a long while, i wanted to properly update it, but took me a while and gave up eventually, there are a good amount of code that isn't mine that should be updated if i wanted to do an engine update. I know said engine update should fix the installer creation, but as i said couldn't do it and unlikely to do attempt it again in the future.

Coldfusionstorm commented 4 years ago

Ah. That's very understandable, it's hard to make code if nobody plays it, even if you love it.

Den man. 28. sep. 2020 kl. 14.42 skrev Mustafa Alperen Seki < notifications@github.com>:

Latest release that actually works is 20180905, if you wanna play the actual latest version you need to download and manually build the latest commit. I haven't touched this mod for a long while, i wanted to properly update it, but took me a while and gave up eventually, there are a good amount of code that isn't mine that should be updated if i wanted to do an engine update. I know said engine update should fix the installer creation, but as i said couldn't do it and unlikely to do attempt it again in the future.

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MustaphaTR commented 4 years ago

It is not the lack of players that make me not work on this, there are other mods without much players that i still work on, like Sole Survivor.

It is rather the complexity of a critical code for the mod that i didn't code (multiple dock logic for Aircraft) so i don't know the details much. Even for the parts that i coded, there are a lot of hacky code which makes engine updates harder with a lot of rebase mess and code that needs to be updated. This was one of my earliest OpenRA mods, i cared about code quality even less than i do on ones i mod now. As i said i tried to do the engine update that would at least resolve the installer issue, but i lose focus fast and after about 3 days of work, i found something else to do and didn't go back to it.

Another reason is that this mod is pretty much complete. Not much to do left here. So i'm not bothering much.