The engine can't handle too many lights shining on one mesh. Otherwise, the light starts to flicker, this should be avoided.
This will probably need a pretty sophisticated algorithm that checks all light sources in an area and reports references that are shined on be several light sources?
The engine can't handle too many lights shining on one mesh. Otherwise, the light starts to flicker, this should be avoided. This will probably need a pretty sophisticated algorithm that checks all light sources in an area and reports references that are shined on be several light sources?