Closed MarkKoz closed 1 year ago
xEdit's definitions of the actor value enums are the same for Tes5 and Fallout4 Fo4: https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/Core/wbDefinitionsFO4.pas#L8154 Tes5: https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/Core/wbDefinitionsTES5.pas#L6103
Checked in notepad++ quickly, and they seem to be the same.
But thats the ActorValue enum, and the integer values that represent them on disk. That's different than the data you're posting, which is the ActorValueInformation Major Records. The values of the enum don't affect the setup of the major records, or vice versa, as far as I know. They're generally unrelated, which is why the mapping tech is needed #471
Can you go over what you think is wrong, specifically? What is a specific enum value that needs to be different, and for what reasoning?
Sorry, I confused the relationship between the records and the enum. I was expecting a one to one mapping like I saw for Skyrim.
Currently, Fallout 4's
ActorValue
enum is just a copy of Skyrim's, which is not correct/appropriate for Fallout 4.See the attached CSV files for
AVIF
records' form and editor IDsDLCCoast.esm.csv DLCNukaWorld.esm.csv DLCRobot.esm.csv DLCworkshop01.esm.csv DLCworkshop02.esm.csv DLCworkshop03.esm.csv Fallout4.esm.csv Fallout4.exe.csv