Mutagen-Modding / Mutagen

A .NET library for analyzing, creating, and manipulating Bethesda mods
GNU General Public License v3.0
117 stars 32 forks source link

Parse Fallout 4 VR #488

Closed Noggog closed 10 months ago

Noggog commented 11 months ago

Create generated records for Fallout 4 VR

Blazeyboyyy commented 10 months ago

Hello @Noggog thank you for this. Unfortunately when I load Synthesis via my MO2 install for FO4VR I see an error message

Missing plugins.txt Load Order File

It still seems to be searching for the Fallout4\plugins.txt in my C:\Users\Me\AppData\Local\Fallout4\Plugins.txt folder.

Sorry if this is unrelated to the original issue, but could you help? Or is there anywhere else I can ask for help in resolving this?

Noggog commented 10 months ago

You were waiting for this: https://github.com/Mutagen-Modding/Synthesis/releases/tag/0.27-pr001

Give that a shot, make a new profile for Fo4VR, add patchers there, and see how it goes

Blazeyboyyy commented 10 months ago

Thank you - sorry for noob questions, but is there a Synthesis.zip associated with this release? Not sure how else to install it.

Thanks again

Noggog commented 10 months ago

Sorry! Publish event had issues. Should be up now

Blazeyboyyy commented 10 months ago

No problem, thanks again.

I am trying to use one patcher called FOLIP - https://github.com/DoubleYouC/FOLIP but am getting this error:

System.IO.IOException: The process cannot access the file 'C:\Users\mypc\AppData\Local\Temp\Synthesis\bg4hkz2l.wsh\Workspace\Synthesis' because it is being used by another process. at Noggog.IFileSystemExt.DeleteEntireFolder(IDirectory system, DirectoryPath path, Boolean disableReadOnly, Boolean deleteFolderItself) in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\Extensions\IFileSystemExt.cs:line 69 at Noggog.IFileSystemExt.DeleteEntireFolder(IDirectory system, DirectoryPath path, Boolean disableReadOnly, Boolean deleteFolderItself) in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\Extensions\IFileSystemExt.cs:line 52 at Noggog.IO.DeleteEntireDirectory.DeleteEntireFolder(DirectoryPath dir, Boolean disableReadOnly, Boolean deleteFolderItself) in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\IO\DeleteEntireDirectory.cs:line 27 at Synthesis.Bethesda.Execution.Running.Runner.ResetWorkingDirectory.Reset() in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\ResetWorkingDirectory.cs:line 30 at Synthesis.Bethesda.Execution.Running.Runner.ExecuteRun.Run(IGroupRun[] groups, CancellationToken cancellation, DirectoryPath outputDir, RunParameters runParameters, Nullable1 sourcePath) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\ExecuteRun.cs:line 44 at Synthesis.Bethesda.GUI.Services.Profile.Running.ExecuteGuiRun.Run(IEnumerable1 groupRuns, PersistenceMode persistenceMode, Boolean localize, Boolean utf8InEmbeddedStrings, Language targetLanguage, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.GUI\Services\Profile\Running\ExecuteGuiRun.cs:line 47 at Synthesis.Bethesda.GUI.ViewModels.Profiles.Running.RunVm.b__391(Unit ) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.GUI\ViewModels\Profiles\Running\RunVm.cs:line 209

Noggog commented 10 months ago

Hmm, getting off topic, so maybe should head to the discord https://discord.gg/53KMEsW

But first guess is that maybe you have Antivirus going on? https://github.com/Mutagen-Modding/Synthesis/discussions/203

Vonklinkenhoffn commented 4 months ago

@Blazeyboyyy Hi, I've stumbled across this thread looking for some answers myself. I play FO4 in VR. I've just installed Synthesis and I'm running it from MO2 without issues. However, I've naturally selected FO4VR in Synthesis, but in the list of patchers I can't find FOLIP. I need it to follow along with a tutorial. Did you ever get this to work? Do you mind telling me how you did it?

Noggog commented 4 months ago

@Vonklinkenhoffn made a card for this here https://github.com/Mutagen-Modding/Synthesis/issues/449

In the meantime, you can add any patcher manually by pasting the patcher's github link into the Input pane of the git patcher, rather than looking at the patcher browser

Vonklinkenhoffn commented 4 months ago

@Noggog I had no idea that was a way to do it, thank you so much for this info! I'll get to it immediately.

Vonklinkenhoffn commented 4 months ago

@Noggog Worked like a charm, thanks for saving me!