Closed Noggog closed 10 months ago
Hello @Noggog thank you for this. Unfortunately when I load Synthesis via my MO2 install for FO4VR I see an error message
Missing plugins.txt Load Order File
It still seems to be searching for the Fallout4\plugins.txt in my C:\Users\Me\AppData\Local\Fallout4\Plugins.txt folder.
Sorry if this is unrelated to the original issue, but could you help? Or is there anywhere else I can ask for help in resolving this?
You were waiting for this: https://github.com/Mutagen-Modding/Synthesis/releases/tag/0.27-pr001
Give that a shot, make a new profile for Fo4VR, add patchers there, and see how it goes
Thank you - sorry for noob questions, but is there a Synthesis.zip associated with this release? Not sure how else to install it.
Thanks again
Sorry! Publish event had issues. Should be up now
No problem, thanks again.
I am trying to use one patcher called FOLIP - https://github.com/DoubleYouC/FOLIP but am getting this error:
System.IO.IOException: The process cannot access the file 'C:\Users\mypc\AppData\Local\Temp\Synthesis\bg4hkz2l.wsh\Workspace\Synthesis' because it is being used by another process.
at Noggog.IFileSystemExt.DeleteEntireFolder(IDirectory system, DirectoryPath path, Boolean disableReadOnly, Boolean deleteFolderItself) in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\Extensions\IFileSystemExt.cs:line 69
at Noggog.IFileSystemExt.DeleteEntireFolder(IDirectory system, DirectoryPath path, Boolean disableReadOnly, Boolean deleteFolderItself) in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\Extensions\IFileSystemExt.cs:line 52
at Noggog.IO.DeleteEntireDirectory.DeleteEntireFolder(DirectoryPath dir, Boolean disableReadOnly, Boolean deleteFolderItself) in D:\a\CSharpExt\CSharpExt\Noggog.CSharpExt\IO\DeleteEntireDirectory.cs:line 27
at Synthesis.Bethesda.Execution.Running.Runner.ResetWorkingDirectory.Reset() in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\ResetWorkingDirectory.cs:line 30
at Synthesis.Bethesda.Execution.Running.Runner.ExecuteRun.Run(IGroupRun[] groups, CancellationToken cancellation, DirectoryPath outputDir, RunParameters runParameters, Nullable1 sourcePath) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\ExecuteRun.cs:line 44 at Synthesis.Bethesda.GUI.Services.Profile.Running.ExecuteGuiRun.Run(IEnumerable
1 groupRuns, PersistenceMode persistenceMode, Boolean localize, Boolean utf8InEmbeddedStrings, Language targetLanguage, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.GUI\Services\Profile\Running\ExecuteGuiRun.cs:line 47
at Synthesis.Bethesda.GUI.ViewModels.Profiles.Running.RunVm.
Hmm, getting off topic, so maybe should head to the discord https://discord.gg/53KMEsW
But first guess is that maybe you have Antivirus going on? https://github.com/Mutagen-Modding/Synthesis/discussions/203
@Blazeyboyyy Hi, I've stumbled across this thread looking for some answers myself. I play FO4 in VR. I've just installed Synthesis and I'm running it from MO2 without issues. However, I've naturally selected FO4VR in Synthesis, but in the list of patchers I can't find FOLIP. I need it to follow along with a tutorial. Did you ever get this to work? Do you mind telling me how you did it?
@Vonklinkenhoffn made a card for this here https://github.com/Mutagen-Modding/Synthesis/issues/449
In the meantime, you can add any patcher manually by pasting the patcher's github link into the Input
pane of the git patcher, rather than looking at the patcher browser
@Noggog I had no idea that was a way to do it, thank you so much for this info! I'll get to it immediately.
@Noggog Worked like a charm, thanks for saving me!
Create generated records for Fallout 4 VR