MuttStudio / ProjectRPG

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[Feature] Simple Items #33

Closed ruba1987 closed 10 years ago

ruba1987 commented 10 years ago

Some basic items to work with

ruba1987 commented 10 years ago

@ProjectRPG/thinktank Let me know what you think. this is trivial and really not all that important in the long run. These items are just so I have something to work with when I drop a real character in and so we can do some work with equipping items.

https://drive.google.com/file/d/0B1dKeBFXLg0rUkdHVlVoT3M1RzA/edit?usp=sharing

walterthearchitect commented 10 years ago

It seems like it will be quite simple creating a fully functioning item. Fantastic.

ruba1987 commented 10 years ago

Yea, I agree. TBH these only took me about 20 min each. What's going to take a lot of time is the UVW Unwrapping. That takes a while even when you know what you're doing.

@walterthearchitect that's something that you should learn how to do if you're making models because you're going to want textures applied to them and that's all controlled in Max.

dakdaros commented 10 years ago

That's awesome! Glad to hear that part of it doesn't take too long!

On Mon, Jun 23, 2014 at 10:34 AM, Russell notifications@github.com wrote:

Yea, I agree. TBH these only took me about 20 min each. What's going to take a lot of time is the UVW Unwrapping. That takes a while even when you know what you're doing.

@walterthearchitect https://github.com/walterthearchitect that's something that you should learn how to do if you're making models because you're going to want textures applied to them and that's all controlled in Max.

— Reply to this email directly or view it on GitHub https://github.com/ProjectRPG/ProjectRPG/pull/33#issuecomment-46852866.

walterthearchitect commented 10 years ago

Yes I think the UVW unwrapping is one of the more involved tasks. I think for this sprint I will need to begin figuring it out for some of the more complex geometry.

ruba1987 commented 10 years ago

Or you can keep it simple for now and just go w/ the default UV space that gets applied when you import. Depends on how detailed you want to go with it

walterthearchitect commented 10 years ago

I'll only mess with it if the textures don't show decently. This vertical slice only has to work enough to show us the LAF.

ruba1987 commented 10 years ago

that's also something I can help you out with. I'm not great at it but i'm ok w/ it.